AI Insights · Timothy · July 2023
Top 5 Low Poly Games in Australia Q2 2023
Explore the performance of the top 5 low poly games in Australia for Q2 2023, including metrics on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2023, the top 5 low poly games on a unified platform in Australia saw varying performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at each game's performance based on data from Sensor Tower.
Roblox from Roblox Corporation maintained a strong presence in Australia. Weekly revenue fluctuated but showed an overall increase, peaking at approximately $580K in the final week of June. Downloads experienced a surge in the last week of the quarter, reaching nearly 32K. Weekly active users also demonstrated a steady climb, ending the quarter at around 1.51M.
Frozen City by Century Games Pte. Ltd. had a more modest performance. Revenue saw a peak of about $42K in late May but dropped to around $32K by the end of June. Downloads decreased significantly over the quarter, from approximately 9.3K in late March to just 1.9K in late June. Weekly active users also saw a decline, ending the quarter at roughly 13.6K.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd experienced stable revenue, hovering around $29K towards the end of the quarter. Downloads showed a notable increase, peaking at approximately 8.4K in the last week of June. Weekly active users followed a similar trend, rising to about 16.5K by the end of the quarter.
Eatventure by Lessmore UG saw a varied performance. Revenue had an upward trend mid-quarter, peaking at around $10K in late April, but ended the quarter at approximately $8.3K. Downloads also fluctuated, peaking at about 12.9K in mid-June. Weekly active users showed a consistent increase, reaching around 47.4K by the end of the quarter.
Old School RuneScape from Jagex had relatively steady metrics. Revenue remained fairly constant, averaging around $8.4K towards the end of June. Downloads were stable but low, ending the quarter at roughly 523. Weekly active users stayed consistent, closing the quarter at about 5.5K.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be found.